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Dungeons & Dragons
Character Generation

Select Your Race

Dragonborn

Born of dragons, as their name proclaims, thedragonborn walk proudly through a world that greets them with fearful incomprehension.

Dwarf

Bold and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal.

Elf

Elves are a magical people of otherworldly grace, living in the world but not entirely part of it.


Gnome

Gnomes take delight in life, enjoying every moment of invention, exploration, investigation, creation, and play.



Halfling

The comforts of home are the goals of most halflings' lives: a place to settle in peace and quiet, far from marauding monsters and clashing armies.


Half-Elf

Half-elves combine the best qualities of their elf and human parents: human curiosity, inventiveness, and ambition tempered by the refined senses, love of nature, and artistic tastes of the elves.

Half-Orc

Many Half-Orcs become adventurers, achieving greatness for their mighty deeds and notoriety for their barbaric customs and savage fury.

Human

In the reckonings of most worlds, humans are the youngest of the common races. Humans are the innovators, the achievers, and the pioneers of the worlds.

Tiefling

To be greeted with stares and whispers, to suffer violence and insult on the street, to see mistrust and fear in every eye: this is the lot of the tiefling.

Select Your Class

Barbarian

A fierce warrior of primitive background who can enter a battle rage.

Bard

An inspiring magician whose power echoes the music of creation.

Cleric

A priestly champion who wields divine magic in service of a higher power.

Druid

A priest of the Old Faith, wielding the powers of nature and adopting animal forms.

Fighter

A master of martial combat, skilled with a variety of weapons and armor.

Monk

An master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection.

Paladin

A holy knight, crusading in the name of good and order, and is a divine spellcaster.

Ranger

A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization.

Rogue

A scoundrel who uses stealth and trickery to overcome obstacles and enemies.

Sorcerer

A spellcaster who draws on inherent magic from a gift or bloodline.

Warlock

One who wields a magic that is derived from a bargain with an extraplanar entity.

Wizard

A scholarly magic-user capable of manipulating the structures of reality.

Character Attributes

Single Die Roll All


Single Die Re-roll

Strength

Strength Measures:
Natural Athleticism, Bodily Power

Important for:
Barbarian, Fighter, Paladin



Single Die Re-roll

Dexterity

Dexterity Measures:
Physical Agility, Reflexes, Balance, Poise

Important for:
Monk, Ranger, Rogue



Single Die Re-roll

Constitution

Constitution Measures:
Health, Stamina, Vital Force

Important for:
Everyone



Single Die Re-roll

Intelligence

Intelligence Measures:
Mental Acuity, Information Recall, Analytical Skill

Important for: Wizard


Single Die Re-roll

Wisdom

Wisdom Measures:
Awareness, Intuition, Insight

Important for:
Cleric, Druid


Single Die Re-roll

Charisma

Charisma Measures:
Confidence, Eloquence, Leadership

Important for:
Bard, Sorcerer, Warlock

Select Your Alignment

Lawful Good

A lawful good character typically acts with compassion and always with honor, respect for the laws and customs and a sense of duty.


Neutral Good

A neutral good character typically acts altruistically, without regard for or against lawful precepts such as rules or tradition.


Chaotic Good

A chaotic good character does what is necessary to bring about change for the better, disdains bureaucratic organizations, and places a high value on personal freedom.

Lawful Neutral

A lawful neutral character typically believes strongly in lawful concepts such as honor, order, rules, and tradition, and often follows a personal code.

Neutral

A neutral character (a.k.a. true neutral) is neutral on both axes and tends not to feel strongly towards any alignment, or actively seeks their balance.

Chaotic Neutral

A chaotic neutral character is an individualist who follows their own heart and generally shirks rules and traditions.

Lawful Evil

A lawful evil character sees a well-ordered system as being easier to exploit and shows a combination of desirable and undesirable traits.

Neutral Evil

A neutral evil character is typically selfish and has no qualms about turning on allies-of-the-moment, and usually makes allies primarily to further their own goals.

Chaotic Evil

A chaotic evil character tends to have no respect for rules, other people's lives, or anything but their own desires, which are typically selfish and cruel.

Character Details

Character Name

Age

Height

Weight

Eyes

Skin

Hair

Final Page